Extreme Close-Up Eyes
Extreme close-up of a person's eyes as a light change travels across the iris. Shallow depth of field, 85mm look, photoreal, identity stable, no extra faces.
These cinematic shot prompts are coverage language: close-up, wide, high angle, insert. Use them as cinematic shot prompt examples when you need a specific frame, then generate the clip in Media.io.
Cinematic shot prompts start with CU, wide, OTS, or aerial. Choose Text to Video, paste the size and one move, then generate a plate that can sit in a scene.
Open Media.io and choose Text to Video so your cinematic shot scene starts from a written prompt. Stay on this path for the Seedance 2.5 text-to-video workflow.
Paste one of these cinematic shot prompts into the box. Name the shot size first: ECU, OTS, wide, aerial, or insert. Then add one move. Use Inspire Me, duration, or resolution controls if you need a tighter test.
Generate a short clip first, review motion and artifacts, then download the take you want to cut. Results vary, so rewrite one note at a time instead of stacking extra effects.
Extreme close-up of a person's eyes as a light change travels across the iris. Shallow depth of field, 85mm look, photoreal, identity stable, no extra faces.
Medium close-up of a person listening, then a tiny inhale before they speak. Soft window light, naturalistic, camera almost locked. No generated captions.
Wide establishing shot of a town square at sunrise, long shadows, a single cyclist crossing. Deep focus, photoreal, architecture stable, no extra landmarks inventing themselves.
Low angle of a character standing in a monumental doorway. 24mm, slight dolly in, powerful but grounded. No warping pillars.
High angle looking down at a person sitting alone at a long table. Cool overhead practicals, quiet, cinematic. No extra diners appearing.
Over the shoulder of one character watching another across a kitchen table. Natural parallax, shallow focus on the far face, photoreal, both identities stable.
Macro shot of a watch second hand and a thumb hesitating above it. Tiny drift, cinematic insert, photoreal, no brand-name invention if you need a generic watch.
Aerial shot of a coastline at dusk, slow drift inland toward a lighthouse. Stable terrain, cinematic, no extra structures popping in.
A clean two-shot of two people on a park bench, both looking forward, late afternoon. Locked camera, storytelling coverage, photoreal, no extra pedestrians dominating.
A slightly dutch hallway shot as a character walks toward a red exit light. Tense, controlled, not a full 45-degree tilt. Architecture locked.
Foreground glass on a table racks focus to a figure appearing at the door. Locked camera, cinematic, photoreal, no morphing room.
Preserve the frame. Camera: convert the still into a slow push-in while keeping composition and identity. No reframing that loses the original shot size intent.
An ECU of eyes, a blink, a catchlight shift. Camera: locked ECU. Filmmaking coverage, identity locked, no extra faces.
A medium close-up dialogue hold, a swallow, a glance off. Camera: almost locked. Photoreal, no extra people.
A wide establishing of a town square at dawn, one figure crossing. Camera: locked tripod. Photoreal architecture, no extra crowds.
A low-angle hero in a doorway, a step over the threshold. Camera: low locked. Cinematic shot, identity locked.
From high above, a figure at a table in a large room. Camera: slow push from above. Isolation, photoreal, no extra furniture spawning.
An OTS listen, the far face in focus, a nod. Camera: OTS. Two people only, photoreal.
A macro insert of watch hands, a tiny wrist move. Camera: ECU. Coverage insert, photoreal metal, no extra jewelry.
An aerial of cliffs and a road, slow drone drift. Camera: aerial. Photoreal, no extra landmarks.
A two-shot on a park bench, silence, a shared look. Camera: locked. Narrative coverage, photoreal, no extra extras.
A tilted corridor, one practical, a figure far. Camera: slow push. Tension, photoreal, no extra doors morphing.
A rack from a glass on a table to a door opening. Camera: locked. Photoreal, no extra people until the door.
A slow push-in on a seated character, same shot size intent throughout. Camera: dolly in. Identity locked, no reframing chaos.
A profile silhouette against a window, dust, a breath. Camera: locked. Cinematic composition, photoreal, no extra figures.
A shot prompt is not a story dump. It is size, angle, lens, subject, and one optional move.
A macro of hands is often more useful than another floating wide. Generate the coverage, then cut.
Create establishing shots, two-shots, and inserts as separate clips.
Describe the original composition, then add a push-in or a tiny live action.
Write low, high, OTS, or aerial instead of hoping "cinematic" picks an angle.
Generate locked shots that can sit under dialogue you record later.
A named shot size and angle: ECU eyes, wide town square, low-angle doorway, OTS kitchen, macro insert.
Shot prompts start with framing and angle. Movement is optional. A locked close-up can still be cinematic.
No. Generate coverage as separate clips so you can cut them.
It helps. Shot size, angle, and lens are more reliable than mood adjectives.
Yes. Write the coverage brief and generate one shot at a time.
The prompt may have added too much motion. Lock the camera or slow the move. Results vary.